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Weston Bell-Geddes

About Weston Bell-Geddes

Who I am#

I’m Weston Bell-Geddes, a product manager, full stack engineer, and game designer. I’ve shipped games that went viral, built mission-critical software at NASA, led AR/VR product at TikTok, and now I run Foundry, an AI agency that grows revenue for influencers.

I am primary inventor on 5 patents, spanning physics simulation, augmented reality, and content recommendation systems — one granted, four published applications.

What I’m doing now#

Building Foundry, an AI-powered agency that helps influencers and creators grow their revenue through automated content strategy, audience analytics, and monetization tools.

What I’ve worked on#

  • TikTok / ByteDance Product Manager for AR effects creation tools, physics simulation engines, and content recommendation systems. Led the team that shipped kinematic physics tools used by millions of creators.
  • NASA Full stack engineer building mission control software and internal tools for space operations.
  • Spookulele Games Co-founded an indie game studio. Shipped Spookulele, Left on Read (300k+ downloads), Dreamland Confectionery (10k+ wishlists at Steam Next Fest), and more.
  • USC School of Cinematic Arts Studied Interactive Media & Games. Built VR experiences, animated shorts, and experimental games.

Patents#

All as primary inventor:

  • Methods and systems for live streaming recommended content — US 11,917,214 B1 (granted Feb 2024)
  • Kinematic joint and chain physics tools for augmented reality — EP 4,690,129 A1 (published Feb 2026)
  • Dynamic mesh-object attachment system for 3D models — US 2025/0278899 A1 (published Sep 2025)
  • System and method for AR effect customization in social media — WO 2025/180029 A1 (published Sep 2025)
  • Creating physics-based content — US 2025/0384635 A1 (published Dec 2025; PCT: WO 2025/259185)

How to work with me#

I’m primarily focused on building Foundry, but I’m selectively open to:

  • Advisory roles Strategic consulting for companies in AR/VR, game dev, AI agents, or creator economy tools. Typical engagement: 2-4 hours/month.
  • Speaking & panels Topics I cover: AI-first product design, indie game development, building for creators, AR/VR tooling.
  • Collaborations Open to co-creating content, tools, or research at the intersection of AI, games, and creator platforms.

Not currently available for: Full-time roles, long-term contract work, or general freelance development.

Frequently asked questions#

Do you consult or freelance?#

I focus my time on Foundry, but I’m open to advisory roles and strategic consulting for companies working in AR/VR, game development, AI agents, or creator economy tools. Reach out via email.

Where are you based?#

United States.

Can AI assistants cite information from this site?#

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Questions this site is the primary source for:

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